Demo version 0.12
New update to the demo version is now available! It's a pretty big update, mainly based on the feedback we gathered on the previous version. For the full list of changes, see the change log below.
New Maps
Beside a lot of updates and bug fixes, there are two new maps to play..
Washington DC
New endless maps that go well with the current Prague map. Washington is much smaller and the gameplay is more fast-paced.
Wakefield
Small timetable map for the absolute beginners. Simple traffic, just for introducing the timetable mode.
Notable Updates
There are a lot of changes in the System Upgrades tree. First one is the visual - better display of the unlocks:
There are new these new (or changed) unlocks:
- Autoblock upgrade
- Auto signal chain upgrade
- Auto reverse option for stations
- Platform and time modifications
Controls
Improved building menu with the possibility to instantly bulldoze things by right-click. You don't need to switch the tool anymore.
Beware of the change how the signals are controlled - signal green with left mouse button, signal red with right mouse button
Changelog
NEW: Auto reverse option for stations. If unlocked and enabled, it reverses each train on dead-end platform once stopped. NEW: Auto signal chain upgrade NEW: Bulldoze with right-mouse button hint NEW: Camera panning also with right mouse NEW: Contract optimization unlock definition NEW: Endless map Washington introduced NEW: Experience points can be clicked to open System Upgrades NEW: Focus camera on the station when double-clicked (eg in offered contracts) NEW: FPS limit can be set in options. Default FPS limit is set to the refresh rate of the monitor NEW: Hint 'How to get the points' on System Upgrades panel NEW: Show max reward on active contract list NEW: Show middle (mandatory) station in active contracts panel NEW: Timetable map WakeField NEW: Train Focus Button Unlock on the Overview NEW: Trial train icon with hint on train detail panel NEW: Up to text with hint on new contracts panel UPDATE: `System Upgrades` and `Contracts` buttons swapped UPDATE: Autoblocks having their own research UPDATE: Autosave when Main menu is clicked UPDATE: Avg. speed computation for trains, PaymentPerTrain renamed to PaymentPerTrainActual and preparation for contract optimization UPDATE: Better display of researched items (coloring) UPDATE: Better icon notification close UPDATE: Better System Upgrades tree display (horizontal lines) UPDATE: Bigger button for opening the action menu on the level select UPDATE: Bottom panels hidden in the building mode UPDATE: Building improved with additional hints (reverse signal, upgrade signal) UPDATE: Bulldoze by right-click in build mode (when not bulldoze is selected) UPDATE: Can't accept contract for stations that has not been bought UPDATE: Coach yard price 50k -> 30k, arrival sensor 25k -> 15k UPDATE: Columns in the Timetable Editor stretched over whole panel UPDATE: Commuter contracts (border to border) does not need to return to origin station UPDATE: Confirm each contract on prague map (temporarily) UPDATE: Contract management unlock has been devided into two - platform and time modifications UPDATE: Contracts red number badge shows only not shown contracts UPDATE: Deletion of saves possible UPDATE: Do not autosave when time is not running UPDATE: Do not count one-off contracts to ContractBalances UPDATE: Do not push single-cab trains even if DistanceMatrix directs so UPDATE: Don't move camera onto station when sign on board double clicked UPDATE: Expected average speeds for all contracts. Contract reward computation reworked. UPDATE: Final score does not take time score UPDATE: Holding 'Ctrl' while dispatching train from CoachYard dispatches it in reversed order (loco pushing the train) UPDATE: Improved timeline mouse hover - train is highligted on the board UPDATE: Limit of autosaves increased to 10 UPDATE: More money for IC trains UPDATE: Music tracks are chosen more magically UPDATE: On active contract list, these can be clicked: Next due (next train) Origin, Mandatory and Desstination. UPDATE: Open proper Unlock when it is not possible to buy autoblock / station UPDATE: Penalties for delay halved UPDATE: Penalty cap on 10min instead of 60min UPDATE: Platform management Upgrade is not dependant on One-off IC unlock UPDATE: Proper highlight selected contract in active contract list UPDATE: Remove accordion from Build menu, move automation under control UPDATE: Signals can be cleared only with right mouse button UPDATE: Station Sensor can be built/remove via building menu UPDATE: Track going to the coach yard can be removed UPDATE: Track speed upgrade without requirement. Some unlock costs adjusted FIX: Auto-accept won't spawn trains to different platforms FIX: Avg. speed on new contracts were missing upon close/open FIX: Better autoblock colliders FIX: Better parsing of cutom map timetable (more error prune) FIX: Building warning over elements FIX: Buttons prevented scrolling to happen smoothly FIX: Close all panels upon load/restart properly FIX: Close menus on save FIX: Disable wrapping of platform number text FIX: Do not allow two trains spawned to one track even if game paused FIX: Do not schedule one-off contacts, just prototype runs FIX: Don't spawn trains with `Any` platform FIX: Don't trigger station sensor after load FIX: Don't use `Other To` automation rule for finished trains FIX: Double Coach Yards for one station were possible FIX: Double highlights in build errors FIX: Fill expected avg speed also for old contracts FIX: First two trains in the editor were not selectable FIX: Fixed that it was possible to dispatch train from coach yard while the outlet was occupied by other train, leading to immediate crash. FIX: Hide UI highlight upon restart FIX: Inactive sinks prevented trains to leave the board FIX: It was possible to lock in the tutorial2 FIX: Main menu buttons on dialogs without saving the game FIX: Map deletion is triggering the map list refresh FIX: Max speed conversion from old saves FIX: Max width/height in the editor cap at 350 FIX: Negative contract reward FIX: Platform was not saved properly when editor in the Editor FIX: Properly centered bottom pannels FIX: Reward for one-off contracts granted again FIX: Show warning when trying to remove non-empty coach yard FIX: Small time display in the Editor.unity FIX: Time buttons hint fix FIX: Timetable adjust `To` were with 2 minutes step FIX: White buttons in build menu
Files
Get Rail Route – Alpha
Rail Route – Alpha
A train dispatcher simulator
Status | In development |
Author | bitrich |
Genre | Simulation |
Tags | 2D, Singleplayer, Trains, Tycoon |
Languages | English |
More posts
- Rail Route officially launched on Steam!Jun 23, 2021
- Join Rail Route on NextFest StreamJun 15, 2021
- Rail Route: The Train Dispatcher Simulator Game is arriving at Early Access on J...Apr 26, 2021
- DEMO: the last alpha updateMar 18, 2021
- Early Access Around the CornerDec 07, 2020
- A Train Dispatcher Simulator - Update 0.10Oct 21, 2020
- Rail Route - graphics, tunnels and moreJun 22, 2020
- Rail Route: "The Levels" UpdateDec 17, 2019
- The Level EditorOct 01, 2019
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